Track
Details
Address: Wardon Hill, Dorchester, Dorset, DT2
9PW
Phone Number: 01935 83713
Web Site: www.claypigeonraceway.com
Track Length: 815m
Facilities: Toilets, Kart shop and usually a burger
van on test and race days.
Weather Forecast: Click
here for next 10 days
An Introduction to Clay Pigeon
This web page is intended as a guide to the Clay Pigeon Kart
circuit that is used by CLUB 100 for Sprint race days and Endurance
race days. The circuit has been used since 1994 by C-100 and
has always been a favourite for drivers and staff alike over
the years. If the weather is nice, the track and the location
are glorious but it's a bit grim when it rains (remember 1996
and 1998!).
Clay Pigeon is one of the most popular circuits on the CLUB
100 calendar and even if you don't find the track to your liking,
then the social side to the weekend is not to be missed. With
the Endurance race held on the Friday, a lot of the teams and
Sprint drivers decide to make a weekend of it and spend at least
the night before (or after the races) at the very pleasant town
of Dorchester in Dorset (or stay at other local towns close by).
As well as the regulars who compete in both events, a few more
Endurance racers tend to make a weekend of it and also compete
in the Sprint event as well, such is the popularity of this great
circuit.
So what makes the circuit so great? Well its fast, open and
leads to plenty of great overtaking. The circuit is nice and
wide with plenty of run-off areas and it combines lots of fast
corners with a few technical hairpins, although these hairpins
are not your traditional tight 'hairpins'. The circuit will not
disadvantage the heavier drivers as much as circuits such as
Rye, Wheels or Bayford due its fast nature and that should enable
the Endurance event to be a very open race indeed.
There have been some classic races here over the years. For
those with a long history in C-100, the thrilling HW A final
battle between Dave Berney and Steve Dart back in 94 (resolved
in Berney's favour) was a classic as was the 1996 A LW final
finally won by Malc Smith. Marc Craddock and James Winslow were
awesome in the wet in 1998, both blitzing the opposition while
the 1999 LW A final battle between Adam Selby, Marc Craddock
and Luigi Mazza was a thrill to watch. But the one race that
stands out most, was the 2000 HW A final that saw 6 drivers fight
out an epic race with Mark Terry finally storming through from
grid 10 to win the best race of his career.
For the Endurance event, the start line is right in front of
the pits but we use the 'other' start / finish line just before
the final corner (turn 7, top bend) for the Sprint events so
the karts can come straight back into the pits after the race.
The pit entrance is just after turn 7 and it is important to
warn other drivers that you are coming into the pits by raising
your hand and pulling to the left-hand side of the circuit on
the approach to turn 7. The pit lane is nice and long and leads
itself nicely to getting the races ready in the Sprint event.
It is worth pointing out that Drivers should make sure that
they glance to the right when exiting the pits (more relevant
in the Endurance) to ensure there is no oncoming traffic at full
speed on the main straight! Drivers should also keep to the left-hand
side of the circuit when exiting the pits in order that those
at full speed on the circuit can drive around them.
CLUB 100 usually change the gearing for this circuit, and this
means you will find the karts slightly slower out of the corners
but really quick at the end of the long straight, with speeds
reaching around 75pmh as you reach the exciting Billys Blind
at the end of the main straight. With this in mind, it is important
for a sensible approach to racing at this point of the circuit
as a big off at this point of the circuit can be rather ……..
well, exciting to say the least!
The key to a quick lap is turn 7 that determines your speed
down the main straight and it is worth watching the quicker drivers
through this corner to work out braking, turn in and accelerating
points. Other key corners are turn 2 and the chicane, this latter
corner again determining your speed on the second longest straight
that is where the most overtaking takes place.
On the rolling up (formation) laps, CLUB 100 use the full circuit
for the Endurance and for the first lap upon exiting the pits
in the Sprint. There is a cut-through on the exit of turn 5 (Horseshoe)
that can be used to catch the pack up and this cut-through is
also used in the Sprint event as a mini oval on the top half
of the circuit for the remainder of the roll up laps. As always,
look for instructions from the officials and ask the drivers
doing the track walks for clarity on this issue, although it
should be covered in the briefing as well.
In conjunction with the excellent report written below by Paul
Hicks, we suggest that you attend the track walks that take place
before each Endurance event and in the morning of the Sprint
events. This will enable you to get an even more detailed analysis
of where to position the Kart on the circuit, brake and accelerate
as well as understanding the key overtaking places on the circuit.
Track Layout
A Lap Around Clay Pigeon (by Paul Hicks)
The following is a corner by corner account of the correct way
to tackle Clay Pigeon in the eyes of CLUB 100 Heavyweight driver,
Paul Hicks.
"Welcome to a lap of Clay Pigeon. The track itself is one
of the easiest to pickup, and is very quick, but it can very
difficult to find the last couple of tenths to be a race winner.
Below is a guide that I hope will help you find your way round
the track and be competitive."
Turn 1 - Billy's Blind.
Billy's blind is a very fast downhill left, which is a nice
wide-open first bend. Approach during practice flat with no need
for brakes from the far right of the track for a perfect line,
but during racing a more central line is required to prevent
being overtaken. Turn in late to be near to the kerb at the apex.
The kart will be thrown wide as you run through the bend. Try
to control this so that you leave the bend about mid point of
the track.
"Billy's is a bend in which overtaking is possible from
the long sweeping downhill straight before reaching the kerb,
if you get better drive form the previous corner. It is safer
to get into position for the next corner, which is one of the
best overtaking spots on the track."
Turn 2.
From the fast downhill sweep of Billy's, move across to the
left-hand side of the track for a hard brake. Billy's blind is
the fastest point that a club 100 kart will travel all year into
a medium speed double right-hander. The breaking point for this
bend is just before the surface change. Turn in holding off the
kerbs as they upset the kart, keep the kart within a kart's width
of the inside as you power round to a mid-curve apex. The final
exit is wide ready for turn 3.
"This is one of those bends that you need to concentrate
all the way round as overtaking is available on the entry and
halfway through the corner if an entry error occurs. A common
mistake is to brake late and sail past the apex leaving the door
open to be retaken whilst heading for the next corner."
Turn 3 - The Esses.
The next bend is now taken almost flat as so much speed is scrubbed
off at the previous corner. Approaching from full left, you will
hit a slight bump, if taken correctly this set's you up for a
good run through this quick right / left hander. It is important
to try and straight line between the right and left kerbs as
the exit is critical. Try to be controlled on the power and do
not run the kerbs as very are very vicious and will cause you
problems. You must be smooth!!
"This is an important bend as the exit sets you up for
sturmey straight and the hairpin, which is the main overtaking
point on the track. Taking too much kerb on the exit and running
onto the mud is asking to be overtaken into the hairpin. Although
this is a small section of the track it could possibly be considered
as the most important corner."
Turn 4 - The Hairpin.
After Sturmey straight which is slightly down hill, you need
to position the kart on the left hand side of the track, watching
for people who have had a better exit from the esses diving up
your inside. Just before reaching the marshals post you need
to brake very hard before turning in. Turn in following the kerb
for the first part of the corner but allow the kart to run the
full width of the track on exit to keep exit speed high. Use
the kerb on the exit but keep off the grass. Guide the kart from
this full left position to run smoothly across to the right for
the next bend.
"This bend can be taken fairly quickly as it is cambered
and sucks you round. Watch out for people getting the better
run through the esses and diving up your inside. If they are
up your inside, concede the corner as you will only get involved
in an accident and get them back at the next one."
Turn 5 -The Horseshoe.
Arguably, the most difficult bend on the circuit. You approach
from the full right with a slight dab on the brakes, turning
into the kerb at the first apex of this box bend. Exit part one
with power on and allow the kart to run to halfway across the
track before turning in for part two flat out. Aim slightly off
the second kerb where there is a little more grip. When exiting
from part two you should not let the kart go wider than half-track
as you need to be hard left for the entry to the next bend.
"It is important be very smooth through this box bend to
carry speed into the next bend. By staying on the left hand side
of the track from the previous bend it is possible to dive up
the inside of another drive if you have had a better exit from
the hairpin."
Turn 6 - Right Hand (Symonds Grass track)
This is a conventional 90° right. This bend is approached
from the full left and is taken flat out. A standard turn in
is needed, running close to the kerb, which is flat at the apex.
Do not use the rumble strip on the outside of the track, as it
is worn out and very rutted.
"This bend is not a good overtaking point. If you get a
better run out of the horseshoe, do not try and pass around the
outside at this corner. The natural line for the kart you are
trying to pass is to run to the outside of the track leaving
you with no space and in the dirt going backwards."
Turn 7 - Top Bend (or Winstons flip)
Staying on the left hand side of the track after exiting turn
6, a slight dab on the brakes is needed to settle the kart at
the marshals post before turning in just after the arrows on
the track. Run round the kerb but not touching it as it upsets
the kart getting onto the power halfway through at the join in
the track. The fast exit takes you to the left hand side of the
circuit making sure you use every bit of the track. Try not to
run onto the dirt as it has become rutted over the years and
can cause some interesting moments.
"This looks like a very straightforward bend but it is
very easy to get wrong. It is very important to get the exit
correct or you will not have the speed going into Billy's Blind.
It is possible to overtake going into turn 7 if a lesser driver
has made a mistake at the Horseshoe or Symonds Grass track but
can lead to accidents."
Its now foot down, as hard as you can push the pedal, for the
completion of a lap heading back down into Billy's blind, the
fastest/"fun-est" down hill kink on the club 100 calendar.

Directions
Clay Pigeon is one of the easiest circuits to find. It is located
half way between Yeovil and Dorchester on the A37. If you are
coming from Yeovil, then it is approximately 9 miles south of
the town (Yeovil) at the top of the hill after Holywell Village.
The circuit is signposted from the A37 and you have to turn left
at the top of the hill (mentioned above), and follow the signs
for the circuit. It really is very easy…