1. Introducing CLUB 100
Welcome to CLUB 100! The CLUB 100 Driver Guide is aimed at helping
drivers new to two-stroke racing get the most from this exciting
sport. New drivers at CLUB 100 should always feel free to ask
the staff or more experienced drivers about any aspect of karting.
As a starting point, however, here are a few notes you should
find helpful in getting started. At CLUB 100 we believe in a
friendly, relaxed, atmosphere but our first concern is always
safety so there are a few ground rules. We ask that everyone
follow the rules and use their judgement and common sense on
and off the track for the benefit of all. Happy karting...
2. Clothing
Correct clothing is important for safety as well as comfort.
The main points to remember are:
- Your helmet must have a visor. The kart in front will
often kick up stones and gravel so keep the visor down whenever
you’re on the track (or just cracked open if misting is a problem).
- Your helmet must have a chinstrap, fastened at all times.
- Overalls should be worn to prevent clothing from tangling with
the kart as well as to keep clean. Make sure any belt straps
on your overalls are securely fastened.
- Wear gloves to avoid burns and abrasions and for better grip
on the wheel.
- Wear comfortable shoes and keep laces tied short. Soft soles
will give better grip and feel for the pedals.
3. The Kart
CLUB 100 use 100cc two stroke engined karts. These are lighter
and more powerful than indoor karts and pro-karts and for those
who haven’t driven a two-stroke kart before, you will find them
extremely responsive and great fun to drive. The karts used by
CLUB 100 are also direct drive, which means no clutch, thus reducing
weight and increasing response yet further.
Here are the main parts of the kart and what to check before
you go racing:

Before you get in:
-
Count the major parts: 4 wheels, 1 engine, etc.
- Check you haven’t
got a flat tyre.
- Check the exhaust is secure (mind it might
be hot!).
- Check the front and rear bumpers and side pods
are secure.
- Check the seat and seat stays are secure.
- Check the chain is engaged on both sprockets and correctly tensioned.
- Check there is petrol in the tank (at least half full) and that
the tank and cap are secure.
- Fix your driver number onto the front of the kart.
Getting in:
- Try not to stand on anything vulnerable (cables
etc.,)
- Try not to get caught up on anything (and fall over).
- The
easiest way to get in for most people is to put a hand
on the steering wheel and step over the side pod onto the
middle
of the seat. Facing forward, grab both sides of the seat
back with your hands, slide your bum down the back of the seat and
lift up your feet. If you’re not sure, watch a few others
do it.
When you’re in:
-
Check the brake pads clamp onto the disc when you press the brake
pedal.
- Check the carb lever moves freely when you press the throttle.
- Check the front wheels turn together when you turn the steering
wheel (steering is heavy and full lock is only about a quarter
of a turn of the wheel).
- Check the spark plug cap is on the plug.
- Check your leg is not covering the holes on the air intake pod.
If you find any problems with the kart or are not sure - don’t
ignore it, ask someone - it’s for your safety!
4. Getting Started
Direct drive karts have to be ‘bump’ started. The process is
very simple in principle but takes a little practice to perfect:
Push starting in the pits:
Starting the kart needs three people, two to push and one to
drive. Any less will make it very difficult.
For the pushers:
- The two pushers should stand behind
the kart.
- Check the driver is ready, leaning forward, and
there is clear space ahead to drive away in.
- Each put your
outer hand on the rear bumper bar being careful not to
touch the exhaust.
- Each put your inner hand on the driver’s
shoulder or the top of the seat back.
- Lift the back of
the kart a few inches off the ground, lean forward and
push the kart hard forward then drop it, still pushing
forward. This will start the engine rotating.
- Run forward and keep pushing
until the engine starts or the driver indicates there is
a problem, or you run out of breath.
- As soon as one of
the above happens quickly move off the track checking behind
for following karts.
For the driver:
- Make sure you have two pushers.
- Check you have a clear
space ahead to drive away in.
- Lean forward to take some
weight off the back wheels and make it easier for your
pushers.
- Don’t press on either of the pedals.
- When you’re ‘bumped’
and the engine starts to rotate wait two or three yards
before very slightly pressing the throttle.
- Remember the
engine is turning very slowly at this speed and full throttle
will just flood it.
- When the engine fires wave your thanks
to your pushers and drive away.
- If the engine gives no
sign at all of starting, steer to the side of the track
and raise your hand for the pushers to
stop pushing. Don’t run your pushers into the ground on the off
chance the engine might fire - it won’t make you very
popular.
- During multiple starting in the pits be especially
careful to avoid the pushers of the karts starting in front
of you.
Getting the engine to fire and pick up then driving away smoothly
takes a bit of practice so don’t worry if you don’t get it right
first time. The most common mistake is using too much throttle
too quickly (especially when the engine is cold) so remember
- just a little bit of throttle, and if the engine starts to
stall back off a bit. Take pity on your pushers and try hard
to get this right as soon as possible. If, once away, the engine
does not seem to pick up properly don’t worry, it can take up
to a lap to clear the engine and get it running smoothly. Just
keep feathering the throttle and wait for that crisp note before
flooring it.
Push starting on the track:
If you are unable to get your engine to fire at the normal push
start, or you have stalled for some reason (???) during practice
or racing you will need to be push started on the track. For
safety reasons this is not done by people pushing but by using
special ‘pusher karts’. At most times during practice and racing
two or more pusher karts will be circulating on the track or
waiting at track-side. These are Pro-karts fitted with special
lifting equipment at the front, which serves the same function
as normal pushers. If you do need starting on the track, ensure
your kart is off the racing line (see later), pointing the right
way, with you sitting in it with your hand in the air. When the
pusher kart arrives adopt exactly the same procedure as described
above for starting in the pits.
5. Getting out of the Pits and onto the Track
There will often be other karts on the track as you pull out
of the pits. They can be travelling fast and will not usually
be paying much attention to you. This isn’t a contact sport so
some simple rules:
- Look back down the track as you approach the
pit exit and check there is a safe gap to pull out into.
- Keep
to the pit exit side of the track until you are up to racing
speed.
- If there isn’t a safe gap, don’t just pull out anyway
- stop. You can easily be restarted.
Cold Tyres: When you first pull onto the track your tyres will
be cold and grip limited (especially in the wet). The tyres are
racing compound rubber and really do need to heat up before they
work properly. Treat the first few corners with respect and don’t
try to go fast too soon - you will be given time to warm up your
tyres before racing starts.
6. Handling The Kart
100ccKarts accelerate and corner at amazing speeds
when driven well, but can easily spin off if driven wrongly.
Since most karting tracks have few long straights (boring bits)
and lots of corners (interesting bits), cornering well is one
of the most important parts of driving a kart. Here are a few
hints, which should keep you on the track:
As you approach the corner place the kart toward
the outside edge of the track.
- Brake firmly but smoothly
in a straight line.
- Come off the brake and gently back onto
the power as you turn into the corner.
- Aim towards the inside
edge of the track using the power to keep your speed even as
you approach the apex.
- As you pass the apex, gradually unwind
the steering wheel using the full width of the track to smooth
the corner.
- Increase the power smoothly as you straighten up
and accelerate towards the next corner.
The key is smoothness. Any sudden movements on the steering,
brake or throttle - or bouncing over the kerbs and other karts
- can and will cause you to spin. This is easier said than
done with no suspension on a bumpy track - but don’t worry,
it’ll come with practice.
Important: If the track is wet be very, very careful. Slow
and on the track is better than fast and off it!
7. The Racing Line
The fastest line around the track is the Racing Line. This
is not the shortest route but is fastest because it combines
straight braking lines with the smoothest, fastest curves around
each corner. The basic corner was described above, but here
are a few corner combinations to watch out for. Note: the best
line is not the same for everyone with some drivers good at
late braking and others better at getting the power on early
out of corners. Explore which is best for you.



8. Overtaking
On the track look for the places where you can take a different
line to out-brake or out-accelerate slower drivers and use
these to overtake. The two most usual manoeuvres are out-braking
into a corner using a tighter line, or using a wider line to
out-accelerate onto a straight.


Important: When trying to out-brake some one you should be
at least level with them by the time they turn into the corner.
If you are not then you must back off and give them the corner.
‘Do or die’ dives only cause accidents and may lead to disqualification.
9. Flags
While on the
track you may get a number of flags waved at you. Here's
what they mean:
 |
Start
of the race. A solid green flag or green lights are
used at some circuits. |
 |
Caution:
Incident on the track ahead - no overtaking until you
have passed the incident. |
 |
Race
Stopped: Return to the pits with extreme caution, or
stop where you are as directed by the marshals. |
 |
Give
Way: Move aside for drivers who are about to lap you. |
 |
Mechanical
Problem: There is a problem with your kart or clothing
- return to the pits with caution. |
 |
Oil Flag:
Slippery surface ahead. |
 |
Disqualification:
You have been disqualified - return to the pits immediately. |
 |
End of
Race: The practice session or race has finished. |
A black and
white diagonal flag indicates a driver warning: you are warned
for infringing the rules - don't do it again!