1. Introducing CLUB 100

Welcome to CLUB 100! The CLUB 100 Driver Guide is aimed at helping drivers new to two-stroke racing get the most from this exciting sport. New drivers at CLUB 100 should always feel free to ask the staff or more experienced drivers about any aspect of karting. As a starting point, however, here are a few notes you should find helpful in getting started. At CLUB 100 we believe in a friendly, relaxed, atmosphere but our first concern is always safety so there are a few ground rules. We ask that everyone follow the rules and use their judgement and common sense on and off the track for the benefit of all. Happy karting...

2. Clothing

Correct clothing is important for safety as well as comfort. The main points to remember are:

3. The Kart

CLUB 100 use 115cc two stroke engined karts. These are lighter and more powerful than indoor karts and pro-karts and for those who haven?t driven a two-stroke kart before, you will find them extremely responsive and great fun to drive. The karts used by CLUB 100 are also direct drive, which means no clutch, thus reducing weight and increasing response yet further.

Here are the main parts of the kart and what to check before you go racing:

Before you get in:

Getting in:

When you?re in:

If you find any problems with the kart or are not sure - don?t ignore it, ask someone - it?s for your safety!

4. Getting Started

Direct drive karts have to be ?bump? started. The process is very simple in principle but takes a little practice to perfect:

Push starting in the pits:

Starting the kart needs three people, two to push and one to drive. Any less will make it very difficult.

For the pushers:

For the driver:

Getting the engine to fire and pick up then driving away smoothly takes a bit of practice so don?t worry if you don?t get it right first time. The most common mistake is using too much throttle too quickly (especially when the engine is cold) so remember - just a little bit of throttle, and if the engine starts to stall back off a bit. Take pity on your pushers and try hard to get this right as soon as possible. If, once away, the engine does not seem to pick up properly don?t worry, it can take up to a lap to clear the engine and get it running smoothly. Just keep feathering the throttle and wait for that crisp note before flooring it.

Push starting on the track:

If you are unable to get your engine to fire at the normal push start, or you have stalled for some reason (???) during practice or racing you will need to be push started on the track. For safety reasons this is not done by people pushing but by using special ?pusher karts?. At most times during practice and racing two or more pusher karts will be circulating on the track or waiting at track-side. These are Pro-karts fitted with special lifting equipment at the front, which serves the same function as normal pushers. If you do need starting on the track, ensure your kart is off the racing line (see later), pointing the right way, with you sitting in it with your hand in the air. When the pusher kart arrives adopt exactly the same procedure as described above for starting in the pits.

5. Getting out of the Pits and onto the Track

There will often be other karts on the track as you pull out of the pits. They can be travelling fast and will not usually be paying much attention to you. This isn?t a contact sport so some simple rules:

Cold Tyres: When you first pull onto the track your tyres will be cold and grip limited (especially in the wet). The tyres are racing compound rubber and really do need to heat up before they work properly. Treat the first few corners with respect and don?t try to go fast too soon - you will be given time to warm up your tyres before racing starts.

6. Handling The Kart

115cc Karts accelerate and corner at amazing speeds when driven well, but can easily spin off if driven wrongly. Since most karting tracks have few long straights (boring bits) and lots of corners (interesting bits), cornering well is one of the most important parts of driving a kart. Here are a few hints, which should keep you on the track:

The key is smoothness. Any sudden movements on the steering, brake or throttle - or bouncing over the kerbs and other karts - can and will cause you to spin. This is easier said than done with no suspension on a bumpy track - but don?t worry, it?ll come with practice.

Important: If the track is wet be very, very careful. Slow and on the track is better than fast and off it!

7. The Racing Line

The fastest line around the track is the Racing Line. This is not the shortest route but is fastest because it combines straight braking lines with the smoothest, fastest curves around each corner. The basic corner was described above, but here are a few corner combinations to watch out for. Note: the best line is not the same for everyone with some drivers good at late braking and others better at getting the power on early out of corners. Explore which is best for you.

8. Overtaking

On the track look for the places where you can take a different line to out-brake or out-accelerate slower drivers and use these to overtake. The two most usual manoeuvres are out-braking into a corner using a tighter line, or using a wider line to out-accelerate onto a straight.

Important: When trying to out-brake some one you should be at least level with them by the time they turn into the corner. If you are not then you must back off and give them the corner. ?Do or die? dives only cause accidents and may lead to disqualification.

9. Flags

While on the track you may get a number of flags waved at you. Here's what they mean:

Start of the race. A solid green flag or green lights are used at some circuits.
Caution: Incident on the track ahead - no overtaking until you have passed the incident.
Race Stopped: Return to the pits with extreme caution, or stop where you are as directed by the marshals.
Give Way: Move aside for drivers who are about to lap you.
Mechanical Problem: There is a problem with your kart or clothing - return to the pits with caution.
Oil Flag: Slippery surface ahead.
Disqualification: You have been disqualified - return to the pits immediately.
End of Race: The practice session or race has finished.

A black and white diagonal flag indicates a driver warning: you are warned for infringing the rules - don't do it again!

http://www.club100.info/drivers_guide.htm